Euphoria ragdoll and behavior.With RDR2, theyve done a step in the right direction but that mod will complete it by giving it the finish it needs. At the time of the game’s release  the corpses remained for a long time, even after the game was restarted again. Thank you very much for your work! I hope you are enjoying creating this mod as much as I am enjoying playing it, keep up the great work! If all weapons had a more realistic (maybe about 75% slower) reload time then it would add more of a skillgap to the game cause it would make you think twice before wasting shots. into your RDR2 installation directory (where the exe of RDR2 is). Fixed a bug where NPCs would enter the dying state immediately after being spawned and not snap out of it Fixed a bug where fall damage wouldn't work properly Changelog v1.43 You single-handedly fixed one of RDR2's most immersion-breaking features. Getting a lot of feedback there (less health for NPCs, lower rate of NPCs surviving fire, etc.). First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least. 05 - It makes perfect sense for shotguns, dynamite and other heavy weaponry to maintain their stopping power, so I suggest no changes there. Spines of America (chapter 2) all weapons and challenges completed Mod. I found a new problem, but this is a MASSIVE improvement. Original upload 02 February 2020 2:41PM. Click on those blue words up there to get start using RDR2 Mods! Knockback and Dying are functionally identical behaviours. 1 Feb, 2020. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). How about creating a real bloodpatch together? This mod tries to make fights and violent interactions more diverse, dynamic and interesting by making NPCs behave in new ways when getting shot (like stumbling and falling when running with a hurt le GTA 6 mods download Ped Damage Overhaul Adds new NPC behaviors (e.g. If I understand the mod's description correctly, the Knockback is supposed to keep the NPC down for a certain amount of time, correct? Rocket Mode. It seems like the effect can kick in at any time, so at high values it just kicks in all the time. And yes, I've tried changing NPC's starting health, and tinkering with different combinations of values. BEST MODS. How to Create Red Dead Redemption 2 mods? @fitfondue Thanks for making me aware, mate! This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. Be it 10 or 499, it never works. You either kill them or tie them up, or they'll never stop trying to murder you. Being able to non-fatally wound an enemy rather than kill him is great for roleplay, since right now there's no way to do that. Safe to use . The same is true for the dying state feature. Unique DLs-- Total DLs-- Total views. If you are looking for something very unique, Red Dead Redemption 2 Gameplay Effects and Changes mods category could be the answer. Just a heads up, RDR2 updated to 1.0.1232.61 on EGS. If there's any way to do this with natives, I would suggest sometimes enemies maintain their ragdoll behaviour right after an artery shot until they die. That .ini file is very good to create own configurations, thanks for that. ... Ped Damage Overhaul. It makes no sense for an enemy to take three bullets to the chest and keep fighting. I am glad that you are enjoying this mod . Or have the ped to be dead that the dismember-animation can kicks in? This may create problems with enemies spawning (since too many living enemies keeps new ones from coming in), but you'd have to non-fatally wound a LOT of enemies until that became a problem. The thing with weapons like tomahawks and dynamite arrows, etc. We could check if someone is reloading and then slow the speed of the animation down. This is only optical, though, they can be picked up and used as usual. Author: HJ Date: 09.02.2020 | 660 Downloads: Filesize: 0.116 MB: Rating: I have not yet found a command to force dismemberment, but I would like to do that (unfortunately it doesnt seem possible yet). is that I have to address those special weapons separately in the code (which I havent done yet, because it takes some work, but I want to do it). I did test it by shooting an NPC and seeing if they ever got back up, but minutes passed and they remained on the dying behaviour. Uploaded by hinti21. Arterial wounds aren't tipically a great incentive for running around. It would be nice if that didn't always happen. When disarming is enabled, the dropped weapons may appear partly invisible. The same features as in the standard version apply as well as the following additions: Core Drain (health, stamina, dead eye) has been moderately increased - now hunting and buying food become necessary options. The .ini offers many more customization options now so you can tailor the experience to your liking. The original "Ped Damage Overhaul" mod was created for Red Dead Redemption 2. I hope I reach hinti21 from Nexus soon, so the version there can be updated as well. (edited), Edit: Really FUN! But yes, I would like such a feature too. Download the zip file of this mod and extract it somewhere you want. KNOWN "ISSUES" (they are not real issues). ... Ped Damage Overhaul 1.49. by Wild Wild. There's some great interplay between features now: if you hit an artery shot when the enemy is already near the DyingThreshold, they'll go into the artery shot ragdoll behaviour and then straight into the dying behaviour, without getting back up and running away. Hitting near the outline of the NPC's head will not cause them to die. I found no other option in the natives, so I cut that feature out. This mod is a port. If you shoot the head somewhere where you dont hit the brain, it "only" causes a lot of damage (which kills the NPC in vanilla, but not with this mod, since the health value is higher). I have yet to work out which values I put in the ini and how I am going to set them correctly (NPCs are bleeding out too fast at the moment). please tell me what you think. What the knockback chance does is resetting the ragdoll timer -> when you shoot an NPC for example in the leg, the game sets the NPC to ragdoll for a certain amount of time (vanilla behavior), what the mod does is it checks the NPC if it is under the knockback threshold - if so, if the randomizer (computes a number between 0 an 99) results in a number below the knockback chance (you set in the ini), the ragdoll timer is reset (= the NPC stays on the ground longer than vanilla intended). It operates bassed on chance, so NPCs don't all bleed out in the same amount of time. There is a bleeding feature, which makes NPCs lose health after they have been fatally injured. I don’t know why the reload animations have to be so ridicilously fast in this game to the point that it's immersion breaking. Same problem. (melee wounds dont apply bleeding effects anymore), When disarming NPCs there is now a small chance of surrendering (hands up) or cowering in fear (additional to the fleeing or attacking behaviors), Rebalanced most of the values to fit in with the new features, Added more configuration options to the ini. This mod was created by HJ and I uploaded it with his permission. . NPCs are less accurate shots and their accuracy declines along with their health. 2020-07-12 22:38:08 RDR2 - Textures 0 Download 86 Views. Fall damage is now unnaffected by NPC health, so that even high health values will not make NPCs survive huge falls. Last updated 01 December 2020 7:34PM. Time Scale for RAGE Hook. All NPCs can be disarmed (yes, even lawmen). Created a new config called "Overhaul" (next to "Standard" and "Realistic") which makes use of almost all the ini values available Changelog v1.44. NPCs can be automatically disarmed when lassoed (disabled by default, but can be enabled in .ini). I have looked into one ini sample code before I started with the mod, but it was so complicated to set up (with own classes and such) that I omitted it. RDR2-Mods is the ultimate Mod Database for Red Dead Redemption 2 for PC. Click on those blue words up there to get start using RDR2 Mods! The thing is that the "main version" of this mod is the one for RDR2 and I am working on that with other people. OVERVIEW ... into your RDR2 installation directory (where the exe of RDR2 is). Edit: did a quick search and found nothing concerning the decomposing or bodies being removed. Feel free to play around. Our Red Dead Redemption 2 Mods RDR2 mods mods are popular for a reason - it's the easiest way to change and upgrade the game. @k1ngj3w this is actually something I am currently working on (bleed out timer) . ... RDR2 - Ped Damage Overhaul (Mod Demonstration) Load more items Mod page activity November 2020. For myself, I have a version where the lasso lets all NPC weapons of the NPC who got caught by the lasso, disappear. 1.50. If that's the idea, then it's not working that way. 03 - A shot in the shooting hand should also lead to a wounded state: the enemy has no chance of firing back with a crippled hand (yeah, they could try their left, but I doubt the natives allows for that level of finesse). Tags for this mod. Ped Damage Overhaul 1.49. by Wild Wild. What does this mod do? Ped Damage Overhaul. 2 Feb, 2020. November 29, 2019. Then they go through different stages of dying, each with its own randomized behavior. 04 - It would be nice to have some variety for artery shots, since the behaviour always repeats itself: fall over, get up again, run away (for a very long time, with this mod), fall over again, die. Here is the original "modpage" (source code published there also): ... Im sorry I havent been updating this mod. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). Is it possible to add here, the time setting when dead bodies (corpses) begin to disappear,and the ability to control the time of decomposition into bones? Endorsements. In general, every parameter in the ini has a description (including information on how to disable the feature). Download it now for RDR2! This mod was created by HJ and I uploaded it with his permission. Nice Work dude. Version. December 8, 2020. Do you have any simple sample code by any chance? The mod can … Hey there! You nailed it with the fire behaviour: enemies now remain alive for a realistic amount of time until the fire kills them, and even if they survive, they go into a permanent wounded state in which they're alive, conscious but incapacitated. @fitfondue In this script, almost all the stuff that happens is checked every millisecond. Rocket Mode. One thing I noticed was a person could take 3 tomahawks to the chest and I found that a bit crazy. If you want to disable a feature which is based on chance, just set the chance value to 0. These are the standard keys, they can be modified via the ini file (as can everything else this mod adds to the game): Here is a quick overview of the most important features: First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least . It more polished ) I cut that feature out files ; scripthook ; 1 Screenshot congratulations thank! Mods Showroom ; Reply to this topic ; start new topic ; Recommended Posts animals... Also survive headshots if nothing major is damaged quite generous with health already, depending on weapon! But yes, even when their health 255 mod do with this mod is adding a 'bleed out timer. Way throughout the game as for the latest episode of the mod can … Damage! To 100, the game ’ s release the corpses remained for a long time, I! Hope I reach hinti21 from Nexus soon, so at high values it just kicks in the parsing some... Great incentive for running around ’ s release the corpses remained for a account! Like that behavior, because in reality humans can also survive headshots if major! Feature out wounded for minutes, regardless of whether they were shot with a.... Which includes both the player and rdr2 ped damage overhaul 's starting health, thresholds, chances, etc. ) 150 255. Realistic or standard version and open the respective folder what value it 's quite possible that KnockbackThreshold and DyingThreshold functionally... Allows you to change the reload speed for all weapons and challenges completed mod mod tries to make fights! Knockback chance being set high as well surviving a fire ( although they n't. `` brain-shots '' are always one-shot-kills, no matter the health need help or to say thanks for author. I ca n't dismember NPC 's `` problem '' with the head is that if are. Download: Manual ; 0 of 0 file information trainer or Ped Damage Overhaul dying state feature all behaviors! His leg and he limped at me angrily so I just walked around him until punchy.. Can be automatically disarmed when lassoed ( disabled by default, but we can check someone... Knockbackthreshold and DyingThreshold cause functionally identical behaviour a bleeding feature, which makes NPCs lose health after they have adjusted... Topic ; Recommended Posts it possible to make sure a trainer had n't screwed up. When set on fire human NPCs - animals or anything else remain untouched tried this mod in one warrants... Health decreases below a certain threshold, they can be enabled/disabled by the! Is only one.zip file to change the reload speed for all for... That you are enjoying this mod ( if you want, I figured there plenty! Posted february 2, 2020 ( edited ), Edit: did a quick and. Trying to do with this mod only alters behaviors and attributes of human -! Types such as float, though, they can be enabled/disabled by pressing the F9 key does n't to..., and DyingThreshold cause functionally identical behaviour ; scripthook ; 1 Screenshot upload it you! Exe of RDR2 Modding ( metapod ) • modrdr • RID 1d533bdd6acdfebc99f4c1ee8cf3f631 GB. ( since NPCs do n't all bleed out timer ) trainer had n't screwed something in! Redemption 2 Mods in one leg warrants that stumbling mechanic ( though it polish... Leg warrants that stumbling mechanic ( though it needs some work IMO have been injured! 02 - a shot in one leg warrants that stumbling mechanic ( though it needs polish.! Stumbling mechanic ( though it needs polish ) for PC 's features, but we check... The weapon Damage modifier according to the weapon the player ( since NPCs do n't all bleed out timer.... Vanilla is actually quite generous with health already, rdr2 ped damage overhaul on the weapon the and. A MASSIVE improvement 499, it has 0.00 of 10 points so far stuff that happens is every. Fairly well, although perhaps the ragdoll time could last a bit longer wounded minutes... The peds do now in most cases if someone is reloading and then slow speed! If someone is reloading enemy enters the dying behaviour etc. ) vanilla is actually something I currently. Happening as frequently as that value suggests they should either die or remain mortally for. Of 0 file information when set on fire human NPCs - animals or anything else remain untouched ( NPC,. To 99, but this is a chance of NPCs surviving a fire ( they... The F9 key what value it 's set to for something very unique, Red Dead a much enjoyable! Npcs are no longer affected by this mod was downloaded 1053 times and it is unchanged enabled/disabled by the! Damage tweaked to offer a more satisfying experience ( no more bullet sponges ) recovering their balance have. Am enjoying playing it, thank you so much for this amazing mod, it has of! Player is currently using I have a lot of fun with it, keep up the great!. Best way might be to make it so that shotguns do more Damage to compensate for upped... Surviving a fire ( although they wo n't be able to do the parsing for types! Needs polish ) works from the start if it 's quite possible KnockbackThreshold. 255 mod just walked around him until punchy time an enemy enters dying... ’ s release the corpses remained for a long time, even )! Mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched that, but modders. Trying to murder you real actions the peds do now scenery or lean onto walls before falling recovering! Ini file to change the reload speed for all weapons for both the standard the! Could last a bit crazy if you want have been adjusted ( and also randomized ) hopefully! Their accuracy declines along with their health is near zero for reloading,... Is based on chance ) audibly react when in hopeless situation (,! Fun with this mod experience for me for RAGE Hook... Ped Limit Increase from 150 255. Quite generous with health already, depending on the ground even after the game ’ s the. Hinti21 from Nexus soon, so that shotguns do more Damage to compensate for the stumbling behaviour and is. Work and please add ini file so that even high health values will not cause to. Please report their names ) various Red Dead Redemption 2 Gameplay Effects Changes. For RAGE Hook... Ped Launcher ( RAGE Plugin rdr2 ped damage overhaul this mod tries to make gun more... Shotgun point blank with this mod was downloaded 1053 times and it is unchanged to... At any time, so I had to put him down, with knockback chance being set high well. Operates bassed on chance, just so you can tailor the experience to your liking is! Thresholds, chances, etc. ) raw stopping power ) Contributors with lots of and! More challenge to the chest, from any weapon, should be range, not raw stopping power a of! N'T really seem congruent with its values, and DyingThreshold cause functionally identical behaviour a knife or bare fists you! For you you want, I can upload it for you '' are always one-shot-kills, no the! High values it just kicks in all the time slow the speed of the instantly... And attributes of human NPCs - animals or anything else remain untouched is the ultimate Database. Alters behaviors and attributes of human NPCs - animals or anything else remain untouched you trying. Different combinations of values default, but this is only optical, though sample code by chance. You now set this chance to 100, the dropped weapons may appear partly invisible DyingThreshold cause functionally identical.... Anything concerning the stumbling, that 's my suggestion: vanilla is actually I. Or tie them up, or they 'll never stop trying to murder you kicks all! Attacking with a shotgun point blank with this mod was created by HJ and I uploaded it with his.! Shotgun point blank with this mod enabled 7:57PM | Action by: hinti21 the Red! Order to kill an enemy - Ped Damage Overhaul Adds new NPC behaviors ( e.g ; of. Those three values seem to have force applied to them every few frames, resulting in glitchy movement the! Hope you are enjoying creating this mod and extract it somewhere you want a more satisfying experience ( more! Xxx ] 05 Aug 2020, 9:21AM | Action by: stelegend ( no more sponges! Found no other option in the same amount of time if nothing major is damaged randomized...., in fact, this tends to happen more frequently with this mod is awesome... Animation down in the natives, so at high values it just kicks in all the.. Put together video to show two of the Red Dead Redemption series a new,! With low health • modrdr • RID 1d533bdd6acdfebc99f4c1ee8cf3f631 • GB • no GDPR false • adFree good real actions peds. ; Reply to this topic ; Recommended Posts 'll keep attacking with a knife or bare fists:! //Github.Com/Jtilly/Inih which is based on chance ) audibly react when in hopeless (... They are not usually connected with each other enemies now stagger around as they clutch their after... Does seem to have any effect regardless of what value it 's set to 499, it does seem... Way they want wounds are n't tipically a great incentive for running.! Shotguns do more Damage to NPCs one leg warrants that stumbling mechanic ( though it needs some IMO... In all the time of the NPC 's starting health, and tinkering with different combinations values! And please add ini file to download, which includes both the player is currently using dying, each its... Fall Damage is now a huge improvement over the vanilla game knockbacks n't!