Below you can access the different Final Fantasy Tactics Job Classes. Fairy: The lovely Fairy will restore up to 200 HP to all allies in range. It's important to tactically use MP restoration to make up for it. Short Charge: Speed up the charge time of those mighty spells. Equip Shield: Enables a character to equip a shield, regardless of class. Haste2: Stronger version of Haste, lasts duration of battle. Uses 48 MP. I made a chart telling you all the jobs in order and when you can get them. Doesn't work on bosses, demons and apandas. Dash: Tackle an enemy. Elixir: Regain all HP/MP with this rare potion. Cure3: Get even more HP than Cure2. This is a very valuable ability! What makes it even better is that after a Hamedo attack has occurred, the enemy no longer does their attack. Insult: This'll cause your enemies to go berserk. Here is a guide to the tables. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. Uses 30 MP. Samurais are another favorite of mine! Esuna: Heals from all status ailments except Undead. Polka Polka: Lowers enemy physical power. Float: You get permanent Float when you use this movement skill. Bolt4: Strongest of Bolt spells; cannot hurt the caster. Uses 8 MP. Charge +10: Allows you to charge for 10 charge time. Frog: Give an enemy the frog status. Spell Absorb: Drains MP from target. Fire4: Strongest of Fire spells; cannot hurt the caster. Slow Dance: Use this dance to slow down all the enemies. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Summoners do the most damage, but their summons are high on MP cost and have a long charge time. Helpful in the Deep Dungeon. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … Secret Hunt: This allows you to enter the wonderful world of poaching! Nameless Dance: Cause random status problems to all enemies with this dance. Final Fantasy Tactics Job Classes. In contrast, staying in a Job Class just enough to reach the level required by one of the stronger jobs gives you the ability to use their strengths earlier in the game. Silence Song: Causes Silence to your enemies. Every race can choose between several primary job classes without requirements in Final Fantasy Tactics Advance. Most jobs have prerequisites before you can gain access to their classes, making it … PAtk: physical attack on the character sheet. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. The Equip Armor ability is invaluable for job classes that lack in defense. MP Switch: After an attack, you'll lose MP instead of HP. I think their abilities are useful and fun to use. Uses 24 MP. • These job classes apply to the PSX version only (at the moment) • The following sprites are from VideoGameSprites.net. Uses 24 MP. Dragon Spirit: Get an automatic Reraise after getting hit, quite useful. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. Life Song: This song restores HP instead. If you do this, it is important to note that you will not be able to reach the Dancer (female only) and Bard (male only) Job Classes, as they require you to train your characters both as magicians and soldiers. Ice4: Strongest of Ice spells; cannot hurt caster. I hate to love Knight. Equip Sword: Enables a character to use a sword, regardless of class. Uses 40 MP. Uses 8 MP. Uses 4 MP. Uses 26 MP. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Carbunkle: The Carbunkle's Ruby will cast Reflect on your allies. Sunken State: Become invisible after getting hit. Local Quake: Damages plus causes Confusion. Two Hands: You'll attack with your weapon with your two hands, causing more damage. Antidote: Use this to recover from poison status. A beginning job where many other jobs originate from. It offers numerous advantages over similar abilities of other job classes. :8MMMMMMW :M: MZ MM ZMM XMX MM SM i ;0M0;. Dancer The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. Ninjas are surely the best at fighting since they have deadly close range and long range abilities. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Shell: Puts a barrier that halves magic damage, lasts a few rounds, Uses 6 MP. If you're like me and liked using Move+1 from Squire, it's time to grab Move+2 from Thief. Weapon Break: Breaks an enemy's weapon. Remedy: This will cure all status ailments except Undead. Hamedo: If an enemy tries to attack you, you'll attack him instead. Charge +4: Allows you to charge for 4 charge time. This ability is crucial when you're leveling up! I will also rate each on a scale of 1 to 5, 1 being bad and 5 being very good. Moogle: Round and round goes the Moogle, restoring up to 80 + HP to allies. Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. Uses 28 MP. Phoenix Down: You can revive fallen members and kill undead instantly with this. Depending on the battle tactics you like to use, this could be a very useful ability. Nameless Song: Give your buddies Reraise, Regen, Protect and Wall. Job Requirements: Level 2 Squire. Uses 10 MP. Final Fantasy Tactics Advance Best Job Combinations? Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle. Defense Up: Increases your physical defense. I hate to love Knight. Uses 24 MP. Arrow Guard: Allows you to evade more arrow attacks. Meteor: Ultimate Time Magic which summons a huge meteor to crash on the battlefield; very risky to use. Posted: (2 days ago) The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. Just like Priest they can be fun for a while, but in the test of a challenging battle they're not very helpful. Regen: Allows a character to recover some HP at regular intervals. The most powerful magic user! ... let them get the job assassin cause they gain 2 speed points a level and 6-7 attack points a level. Steal Accessory: Get an enemy's accessory. Uses 60 MP. The Job Class system is designed to reward you regardless of whether you move your party slowly through the job hierarchies, mastering each as you go, or treat specific classes as a means to gain more powerful and complex professions. Final Fantasy Tactics Job Classes. This job is only available to special unit Al-Cid Margrace, who can only be recruited after completing the main game. Final Fantasy Tactics Advance Region Create Setups Version 0.5 Written by AstroBlue (astroboy_blue@yahoo.com) Last Updated: September 26th, 2003 … MP Restore: When critical you'll regain most of your MP. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. Float: Allows you to evade Earth elemental attacks. 210 River Street, Suite 23 Hackensack, NJ 07601 (201) 343-2246 Association Management Software Powered by YourMembership :: LegalYourMembership :: Legal Teleport: You can go through gates and other obstacles, but don't try to go too far or it will likely fail. By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. Uses 20 MP. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. In 4 directions, similar to the enemy MZ MM ZMM XMX MM SM i ; 0M0 ; per. 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